Tera Gear Attributes & Upgrading Guide

Fellow explorer of Arborea, you are now about to discover a very important aspect of TERA - the world of Gear Attributes and Upgrading. If you wish to be the best in TERA (both in PvP and PvE), I suggest you read on and try to get the best stats on your gear. Get in touch with us if you want to learn how to grab the cheap Tera Gold right now!


Introduction
During your travels in Arborea, you will come across many “enigmatic” items with a “?” over them. Only these “enigmatic” items can be identified, and only once identified can they be upgraded. To identify the item you will need to buy a common identification scroll at the general vendor (costs 5,250 gold).

Upgradable items always have base lower stats than non-upgradable items; however, their potential is far greater. The reason is that the upgradable items can be identified to reveal specific attributes that will aid you in your numerous battles. In short, attributes are stats which activate when certain conditions are met, similarly to crystals. Once the item has been identified it can be strengthened via the enchanting system.

The enchanting system allows you to strengthen your gear and increase its base stats while also giving you the potential to unlock the gear’s attributes. To enchant an item press “T” by default to get the enchanting window. Then right-click the item you wish to strengthen (goes in the middle slot). After you right-click the sacrificial item (goes in the left slot). Finally right click the enchanting powder (goes in the right slot) and click the button to enchant. This system has three main components and this basic formula:

Sacrificial gear + Your gear + Enchantment powders = Strengthening(+1) / Failure(0) / Weakening(-1)

The sacrificial gear you must use depends on the tier of the item you wish to enchant. You can only enchant an item by using a sacrificial item of the same tier. Furthermore, the sacrificial item has to be the same type as the item you wish to strengthen. For example, if you try to enchant a weapon you must sacrifice another weapon (any type as long as it is the same tier). The reason why it is called a sacrificial item is that it will be destroyed in the process of enchanting your gear. The tier of an item varies depending on the level of the item.

Different types of enchantment alkahest (I refer to them as powders, much easier to say and type) can be used, each has their own effect but of course, their price greatly varies. The three types are White powder, Pink powder, and Blue powder.

Gear Attributes
This part will cover the various attributes that can be found on all equipment. Afterward, I will mention the class-specific attributes which you can get from two level 58 Dungeons (Dome and Watch). Finally, I will finish the post by discussing which attributes are the most preferred for the various class roles.

Weapons
PvE Weapon
+0.2% MP Recovered for every successful Hit
+3% Damage when hitting Aggroed Monsters
+3 Strength (Masterwork Only)
+4.5% Damage when hitting Big-Ass Monsters
+4.5% Damage when hitting Normal Monster
+4.5% Damage when hitting Small Monsters
+5.1% Damage when hitting Monster’s Rear
+5.3% Damage when hitting Knocked-Down Monsters
+6% Damage when hitting Enraged Monsters
-7% Aggro Generation when using Skills (Healers Only)
+8% Animation Speed
+8% Healing Given (Staff & Sceptre Only)
+10% Damage when hitting Players (PvP)
+13.5% Aggro Generated per Hit (Lance Only)
50% Chance to get MP Recovery Effect when starting Combat

PvP Weapon
+5% Damage when hitting Players
+7% Damage when hitting Player’s Rear

Armors
PvE Chest Armour
+0.11% HP Recovered for every successful Hit
+1.7% Chance to Resist Crit Hits
+2 Defence (Masterwork Only)
-3% Damage when hitting on Front
-3% Damage when hit by Aggroed Monsters
-4.5% Damage when hit by Big-Ass Monsters
-4.5% Damage when hit by Normal Monsters
-4.5% Damage when hit by Small Monsters
-5.3% Damage when hitting while Knocked-Down
-6% Damage when hit by Enraged Monsters
+8.6% Healing Received (Self Heals also work except for the Mystic)
-10% Damage when hit by Players (PvP)
15% Damage is Reflected on Opponent (PvE and PvP)
+24% Knock-Down Resist while using Skills
30% Chance to get HP Recovery Effect when starting Combat
PvP Chest Armour
-7% Damage when hitting on Rear by Players
-10% Damage when hit by Players while Knocked-Down

Gloves
Reduced Crit Damage when Hit
+1 Strength
+2 Crit Chance
+2 Knock-Down Rate
+4.5% Healing Given (Only Cloth)
+6.7% Aggro Generated per Hit (Only Plate)

Shoes
-0.7 Slow Duration
+1 Defence
+2 Knock-Down Resistance
+10% Movement Speed (In and Out of Combat)
-10% Damage when hit by Players (PvP)
+30% Knock-Down Resistance when stepped on by Big-Ass Monsters

Jewelry
Rings / Necklace
+0.04 Crit Damage Multiplier
+2 Crit Chance
+2.3% Chance to Sleep Opponent
+2.6% Chance to Weaken Opponent (Lancer)
+3% Chance to Poison Opponent
+4.5% Healing Given (Priest / Mystic)
+3/4/6% Animation Speed (Necklace Only)

Earrings
+1.9% Stun Resistance
+2.3% Weaken Resistance
+4.5% Received Heals (Self Heals also work except for the Mystic)
-15% Poison Damage
-20% Stun Duration

Class-Specific Attributes
Dome and Watch (two latest dungeons) drop special “Already enchanted” gear. The Weapons and Armours each have a class specific stat on them. The stat can be one of three:
Increased % Skill Damage for a Specific Skill
Reduced % Cool-Down for a Specific Skill
Reduced MP Cost for a Specific Skill
Preferred Attributes

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