TERA Warrior Class Tips And Tricks

The main traits of the warrior are agility and fast execution skills. Amongst many other factors, foresight plays a big role in maximizing your potential as a Warrior, it is time we go over some tips and tricks that you can use in general to your advantage.


First, animation canceling. This is particularly important in D-Stance where Block canceling plays a huge role but also applies to A-Stance with Blade Frenzy, Aerial Scythe, Death from Above, and Evasive Roll. If you have to use a skill with long ending animation, and if either of those skills is up, and not blocked by another one which has priority over it, (like Blade Waltz as a BD chain), then you can use them to cancel the ending animations of skills with long ending lag like Torrent of Blows, Reaping Slash, Death from Above itself, Blade Frenzy. You will play more fluently and get a little advantage in Edge stacking speed.

For quick movement, you can combine a number of skills to get outside of Bosses’ attack range. A commonly used technique is Rising Fury First hit into Leaping strike, for when you have to traverse a larger distance quickly. If you need a quick burst of movement to just get out of something or help with a mechanic, either Rising Fury or Combative Strike work well. The latter of which for example can be useful if you have to take a sphere in RMHM.

Backstab can also be used at moments where you have to get back to the boss quickly. And is optimal when you are not at 9 edges or higher. It will take one of your high cooldown 2-edge fillers, but as we established, you should always have another 2-Edge Filler ready to take the spot. Just note that in this situation, Backstab gains a lot of situational priority.

If you are about to facetank something, and unsure whether or not you will survive, remember that many of your skills have an innate 50% damage reduction that you can make use of. So if you have a Blade Draw chain available, for example, and are expecting to take a heavy hit, you can instead use Rising Fury -> Blade Draw as a higher priority chain in order to take advantage of the damage reduction.

Other than losing a little time by using a slower Blade Draw chain, nothing changes, you still gained 3 edges, and can continue your edge-stacking procedure as normal. However, if after this you still have a second cast of Blade Waltz up, you might want to use it up soon so it is off cooldown again when you need it. That means, depending on the number of your current edge, you would have to use it up for either Blade Waltz -> Rain of Blows, or combine it with any other Edge corrector to get a 2-Edge Filler. Make sure to make use of its animation cancel property that we mentioned earlier if you have to use it that way. For example: If you are at an uneven number of Edge, however, you can simply use Blade Waltz as an Edge corrector in this case.

Following that, another little, but important tip in regards to Blade Waltz is to use both casts of it relatively close to each other manage the cooldown better. As the cooldown only starts after the second cast, you essentially lose HPM (and a valuable chain/filler for your next stacking process) if you keep the second cast till the last second. This is especially important since most of the time you want to use Blade Waltz as a chainer for Blade Draw.

If you decide to not use Blade Waltz at all after not resetting, you lose 1 edge per Scythe stacking process in this situation. If you decide to use it too late, your Blade Waltz will be unavailable. So, the final conclusion is to always get rid of both casts of Blade Waltz as fast as possible.

Another little tip, if you need to run out of a mechanic at 10 edges, or in Aerial Scythe’s case, 8 edges, and weren’t quite able to use your Scythe, you can use leaping Strike to either chain directly into your Scythe, or to cancel it out into your Aerial Scythe.

By this point, you probably can guess that most of the Tips are regarding knowledge of each individual skills function. So long story short, if you are aware of what your skills are capable off, you will be able to improvise yourself if the situation calls for it. For example, it helps a lot if you know how much a skill moves you forward and if you can still hit it and stack the edge you gain from it if you use it from a distance.

Another small tip is to get used to Aerial Scythe’s timing at which the first part stacks 1 edge. If you use the second cast too early, you won’t stack the 2 edge, if you use it too late, you basically waste time. Practice it on the Ghillieglade crystal if you must.

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