TERA Endgame Berserker PvE Guide

I've run every instance since then (only SCHM clear and Tower 16+ is still missing). The Berserker is a close combat DD (Damage Dealer) with a very high single target as well as multi-target DPS. He wears plate armor (hence relatively high defense) and a two-handed ax. For skill improvement, the help of TERA Gold is a big deal. U4GM.com provide the most safe and cheap TERA Gold, and we never fail to keep the best service for our customers. U4GM.com will deliver the TERA Gold right away after your payment.


Advantages of the Berserker:
- extremely high damage
- Relatively high crit rates (more on that later)
- Block
- Antiknockdown / Antistun skills
- Invulnerability Buff (not killable for 8 sec except by one hit)
- high knockdown rate

Disadvantages of the Berserker:
- very unmobile compared to other classes
- 2 Dodge skills (one of them 15 sec CD / other 5 min cd)
- Blocks about half as much as a Lancer
- Mana loses over time

Skills:

Thunderclap:
This is one of Berserker's mainskills. It is a rechargeable strike that has an extremely high base damage. The longer you charge, the more damage this skill does. From the fully loaded bar, you get even overload damage (in the endgame 4x1931). The more overload damage you take, the stronger the skill.

Cyclone:
The second most important skill in Berserker is the cyclone. Like the thunderclap, this is a skill you have to recharge. Again, you get overload damage on a fully loaded bar (in the final game 6x1544). Again, this is recommended to take along, as the skill is also stronger for every tick that you have taken from the damage.

Axtblock:
This skill is also essential for the Berserker. For one thing, this skill is your life insurance because you have little skill to dodge compared to other classes. Therefore you have to block a lot of the hits from the boss to stay alive (ATTENTION: Depending on the boss, not all hits are blockable !!). Furthermore, this skill is important for canceling animations.

Vampire blow:
This skill is also a skill to recharge. However, you do not use this as such. Vampire Strike can be used as a Combat skill after Thunderbolt and Cyclone (as long as they have been overloaded). Then this skill is an instant hit that does good damage and at the same time heals you for a small value.

This skill is a fast hit that you can only use after a combo attack (auto hit). However, he is a very important combo song, because you can use flats faster after this skill. In addition, this skill has a high knockdown rate

Wobble:
This skill is also a pretty fast hit and the berserker's only stun. For pure DPS you hardly use this skill, but it is very helpful in boss mechanics where you need stuns, because on the one hand stuns the monster, on the other, the opponent turns his back to you, which is important for further damage. You can also use plates faster after a wobble.

PRESSING
This is a relatively slow skill that you should not use without combo skill. However, it can be used as a combo after thunderous thrust and after a wobble and is then significantly faster. The very high damage makes him quite attractive as Komboskill. In addition, this skill also has a high knockdown rate.

Combo Attack (or Auto Hit):
This skill is used exclusively for the preparation of the Kombo Autohit -> Thunderous Advance -> Plates. He returns Mana with each hit and does little harm, which is why you almost never used it.

Tearing beat:
That's the berserker's only ranged kill. He has a range of 18 meters and can also knock the opponent. The damage is too small to use it efficiently. Only if the boss jumps off or you need a knockdown and you can not follow it you can sometimes shoot this skill.

Jump Attack:
This skill is especially important for the endgame again. Although it does not do much damage but serves the locomotion. Since the berserker does not have many skills to escape, he has to run out a lot. In Endgame instances, however, you hardly have the time to run out of a boss's Agriff. With the jump attack, you make a quick move forward, which can save your life in many situations. Since the skill is blockcancelbar you can move on quickly afterward.

Deadly blow:
This skill is almost useless. It is also a skill to recharge, but it does no harm whatsoever. He catapults the character but also a few meters forward, which is why you can use it in some situations as a movement skill since the animation block is extremely long (even very late blockcancelbar) is this skill rather one of the useless on the berserker

Evasive Smash:
This is the (almost) only Dodge Skull of the Berserker. The special feature of the skill, however, is that you can only use it while charging another skill. With this skill, you do an evasive roll and can then use it again to cause great damage. The damage depends on how further the Abandoned Skill was charged. That is, the later you make Dodge Smash, the greater the damage done to the skill after the Dodge roll. As a result, this skill can do the most damage. However, since the skill has a CD of 15sec you should think twice about using it because you just have to dodge this one skill.

Retribution:
This skill is very useful when you are in the knockdown, because it allows you to get up immediately and does a little DMG on nearby enemies. In addition, you are then immune to Knockdown / Stun / Stagger for a few seconds

That was it so far from the attack skills. Now just follow a list of the skills that do no damage, but are used to increase their damage or mana to play.

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