TERA Lancer - How To Earn XP Fast?
If you want to level your Lancer up in Tera, then you need to complete quests, and defeat enemies and increase your XP in other way before you get the chance to level up. XP Through Level 1-10.
The quickest way to progress from Level 1 is to complete the Unrest in the Forest mission, which requires you to kill four Ghilliedhu, tree-like creatures, with a "hand clap" method of attack. Remember to take the defensive stance when they full both branch-arms back.
Level 2-4: Completing Dwellers of the Island and Getting Some Answers at the same time should progress you from Level 2 to Level 4 in a matter of minutes.
Level 4-5: Completing Secret Life of Trees and Horne Horrors as you explore Island of Dawn will deliver enough XP to reach Level 6.
Level 5-6: Academic Theft is a basic collection mission that takes just a few minutes to complete.
Level 6-7: Garrison in Distress: this is another single mission that can be quickly completed.
Level 7-8: Things begin to take a little longer at this stage, as the required XP to level begins to increase. The red quest Elleon's Fare is vital to complete, with It Was a Rock Crawler and Gotta Kill 'Em All strategically positioned for you to gain extra XP.
Level 8-9: Live By the Sword is the red quest that will progress the storyline and deliver a big chunk of XP your way. By now you should be checking the XP available on quests and deciding whether to take them or not - for fast leveling, as explained above, don't take anything under 1000 XP. Acharak Attacks is also worth completing thanks to its high XP reward, but you will need to team up with other players for the quickest completion of this quest. Twice the Bark, Twice the Bite and Essence of Foreboding should be attempted.
Level 9-10: Reaching the key stage of Level 10 can be done by attempting the two simple gorge area tasks Into the Gorge and Clearing the Gorge, before completing Sorcha's Reckless Challenge. This is quite different to usual missions, requiring you to take your Lancer through a portal and defend Sorcha for 7 minutes against several waves of the creatures you will have already encountered on the island.
This is easily achievable and shouldn't cause any major HP or MP hits until the final wave. Note that smaller creatures are sent as foot-soldiers - Sorcha's colleagues should be able to deal with these, but it doesn't hurt to give them a hit with your lance as they progress. You should focus on the larger enemies, however. The red quest A Clue in the Dark should also be completed by this stage.
Level 10-11: After Level 10 you should find that the game starts to open up in new ways. One of these is the acquisition of a mount at Level 11. You can reach this by completing Strange Attractors and Pain Disc-overies, missions in the dark Tainted Gorge zone which is the location of the battle in the game's prologue. You'll also see the repeatable Bequest of the Dead quest to push your XP up if you're lagging at this point.
The quickest way to progress from Level 1 is to complete the Unrest in the Forest mission, which requires you to kill four Ghilliedhu, tree-like creatures, with a "hand clap" method of attack. Remember to take the defensive stance when they full both branch-arms back.
Level 4-5: Completing Secret Life of Trees and Horne Horrors as you explore Island of Dawn will deliver enough XP to reach Level 6.
Level 5-6: Academic Theft is a basic collection mission that takes just a few minutes to complete.
Level 6-7: Garrison in Distress: this is another single mission that can be quickly completed.
Level 7-8: Things begin to take a little longer at this stage, as the required XP to level begins to increase. The red quest Elleon's Fare is vital to complete, with It Was a Rock Crawler and Gotta Kill 'Em All strategically positioned for you to gain extra XP.
Level 8-9: Live By the Sword is the red quest that will progress the storyline and deliver a big chunk of XP your way. By now you should be checking the XP available on quests and deciding whether to take them or not - for fast leveling, as explained above, don't take anything under 1000 XP. Acharak Attacks is also worth completing thanks to its high XP reward, but you will need to team up with other players for the quickest completion of this quest. Twice the Bark, Twice the Bite and Essence of Foreboding should be attempted.
Level 9-10: Reaching the key stage of Level 10 can be done by attempting the two simple gorge area tasks Into the Gorge and Clearing the Gorge, before completing Sorcha's Reckless Challenge. This is quite different to usual missions, requiring you to take your Lancer through a portal and defend Sorcha for 7 minutes against several waves of the creatures you will have already encountered on the island.
This is easily achievable and shouldn't cause any major HP or MP hits until the final wave. Note that smaller creatures are sent as foot-soldiers - Sorcha's colleagues should be able to deal with these, but it doesn't hurt to give them a hit with your lance as they progress. You should focus on the larger enemies, however. The red quest A Clue in the Dark should also be completed by this stage.
Level 10-11: After Level 10 you should find that the game starts to open up in new ways. One of these is the acquisition of a mount at Level 11. You can reach this by completing Strange Attractors and Pain Disc-overies, missions in the dark Tainted Gorge zone which is the location of the battle in the game's prologue. You'll also see the repeatable Bequest of the Dead quest to push your XP up if you're lagging at this point.
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